Jul 29, 2006, 09:11 PM // 21:11
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#21
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Misconception. Paragons aren't angels. The Elonians merely think they are because of their armor and appearance.
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Jul 29, 2006, 09:51 PM // 21:51
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#22
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Wilds Pathfinder
Join Date: Oct 2005
Location: pit of brimstone
Guild: Squad Six Six Six [ssss]
Profession: A/Me
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give the paragon's some red bull.
red bull gives you wiiiiiiiiiiiiiings.. lol
as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
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Jul 29, 2006, 09:58 PM // 21:58
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#23
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Forge Runner
Join Date: Feb 2006
Location: UK
Guild: Duality Of The Dragon
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Quote:
Originally Posted by floppinghog
as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
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Agreed. Paragons are a support class. That and the builds made available are restrictive in how much support they can give.
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Jul 29, 2006, 10:32 PM // 22:32
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#24
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Desert Nomad
Join Date: Jul 2006
Location: S. Wales
Profession: Mo/Me
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Quote:
Originally Posted by TGgold
Weapon spells got no counter in factions though o.o;
Maybe dazed will effect shouts? I mean..it's hard to yell commands when in a daze o.o;
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Perhaps a daze could change the command in confusion, instead of "Lead The Way" they could shout "I Peed Astray"
This could be powerfull as it cuases all the foes to fall down laughing
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Jul 29, 2006, 11:01 PM // 23:01
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#25
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.
Just three words: "Incoming", "Cautery Signet"
I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.
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Jul 29, 2006, 11:32 PM // 23:32
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#26
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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2 paragons together can turn any number of conditions on ur team into 1 second of burning due to cautery, I quite like it.
Anyhows I dont like their head piece, its a bit on the naff side, and doesnt seem to respon to colouring, maybe the jewel glow should be the diable part, and eye colour co-incide with it.
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Jul 29, 2006, 11:47 PM // 23:47
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#27
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Ascalonian Squire
Join Date: Jun 2006
Guild: The Engineered Plague [TEP]
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Quote:
Originally Posted by MalVeauX
"I'm mute!"
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ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*
But yeh - it is a good idea adding the mute or deaf condition...
'CAAANNN UUUU HEEEAARRRR MEEEEE NOOOWWW!!!??'
10 engy, 3 secs, 8 recharge
Target Foe becomes deaf for ten seconds.
Break Dat Larynx Good!
10 engy, 3 secs, 8 recharge
Target For becomes mute for ten seconds.
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Jul 29, 2006, 11:48 PM // 23:48
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#28
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Debbie Downer
Join Date: May 2006
Profession: N/Me
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Quote:
Originally Posted by TeeGee
Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.
Just three words: "Incoming", "Cautery Signet"
I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.
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I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.
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Jul 30, 2006, 12:10 AM // 00:10
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#29
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Krytan Explorer
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Quote:
Originally Posted by ChuckNorrispwns
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*
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True. It should be more like "mmMMM!! MMMRHHHHHMM!!! MmmNNMM!!" instead of "I'm mute"!
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Jul 30, 2006, 02:04 AM // 02:04
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#30
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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"Air Miles
10 Energy 3Cast 20 Down time
Target foe uses his saved up air miles to take a holiday for a week, while abroad no matter how slow and loud he talks nobody responds to his echos, shounts or chants, and they all fail, often ladning him in the library instead of the xxx section of the local videostore"
This can be a cross class skill not linked to anything
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Jul 30, 2006, 03:04 AM // 03:04
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#31
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Ascalonian Squire
Join Date: Sep 2005
Profession: R/W
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umm... all skills are not out yet, and there missing elites witch usally form a build sometimes.
also when nightfall comes out i think alot of the skills(not the ones that need to be nerfed) will be changed to even out paragon and dervish with all the others and each other.
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Jul 30, 2006, 03:13 AM // 03:13
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#32
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Krytan Explorer
Join Date: Dec 2005
Location: Denmark
Guild: First Degree
Profession: Mo/
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Quote:
Originally Posted by Zinger314
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.
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Incoming can be compared to Cry of frustration, just better, it gives a 4 second breathhole for monks. If used during a spike, it would be very effective.
Cautery signet, compared to Martyr, Martyr gives you conditions, but recharges faster, and Cautery is a 2 second cast and a slower recharge,
IMO, they are balanced.
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Jul 30, 2006, 04:37 AM // 04:37
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#33
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Wilds Pathfinder
Join Date: Apr 2006
Location: UK
Guild: Warlords of Ruin
Profession: A/Mo
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IMO Cautery > Martry, apart form the recharge time, you get 1 condition, Mend Ailment, and then its gone, ok your still recharing that long time, but I personally quite like it, plus I have noticed that most players will throw on a condition like deep wound / bleeding and not notice its gone, let alone notice they have all gone, and tend not to drop them on straight away.
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Jul 30, 2006, 09:57 AM // 09:57
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#34
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Krytan Explorer
Join Date: Oct 2005
Guild: Protectors of Awesome[AWE]
Profession: W/
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CS = 7 degen max. Martyr = 3+4+4 degen +dazed, crippled, etc...
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Jul 30, 2006, 10:14 AM // 10:14
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#35
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Frost Gate Guardian
Join Date: Mar 2006
Location: Poland
Guild: Uber Pro Gamers [leet]
Profession: Me/E
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And CS burning will last shorter than Martyr condition stack. And CS is free - its signet. As for "Incoming" - normally when u saw spike coming u had to use cry of frustration and sometimes it was hard to interrupt (ranger spikes, adrenal spikes). Not to mention that good team didn't cluster to let u disable them with cry. Now u just hit "Incoming" and spike is wasted. Also cry is steep 15 energy and "Incoming" is just 5.
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