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Old Jul 29, 2006, 09:11 PM // 21:11   #21
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Misconception. Paragons aren't angels. The Elonians merely think they are because of their armor and appearance.
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Old Jul 29, 2006, 09:51 PM // 21:51   #22
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give the paragon's some red bull.

red bull gives you wiiiiiiiiiiiiiings.. lol


as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
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Old Jul 29, 2006, 09:58 PM // 21:58   #23
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Quote:
Originally Posted by floppinghog
as far as paragons go, they do seem lacking in my pov, but thats cause i been fighting noobs(rnt we all right now?) paragons, so i have to try it myself still and see.
Agreed. Paragons are a support class. That and the builds made available are restrictive in how much support they can give.
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Old Jul 29, 2006, 10:32 PM // 22:32   #24
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Quote:
Originally Posted by TGgold
Weapon spells got no counter in factions though o.o;
Maybe dazed will effect shouts? I mean..it's hard to yell commands when in a daze o.o;
Perhaps a daze could change the command in confusion, instead of "Lead The Way" they could shout "I Peed Astray"

This could be powerfull as it cuases all the foes to fall down laughing
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Old Jul 29, 2006, 11:01 PM // 23:01   #25
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Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.

Just three words: "Incoming", "Cautery Signet"

I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.
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Old Jul 29, 2006, 11:32 PM // 23:32   #26
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2 paragons together can turn any number of conditions on ur team into 1 second of burning due to cautery, I quite like it.

Anyhows I dont like their head piece, its a bit on the naff side, and doesnt seem to respon to colouring, maybe the jewel glow should be the diable part, and eye colour co-incide with it.
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Old Jul 29, 2006, 11:47 PM // 23:47   #27
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Quote:
Originally Posted by MalVeauX
"I'm mute!"
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*

But yeh - it is a good idea adding the mute or deaf condition...

'CAAANNN UUUU HEEEAARRRR MEEEEE NOOOWWW!!!??'
10 engy, 3 secs, 8 recharge
Target Foe becomes deaf for ten seconds.


Break Dat Larynx Good!
10 engy, 3 secs, 8 recharge
Target For becomes mute for ten seconds.
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Old Jul 29, 2006, 11:48 PM // 23:48   #28
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Quote:
Originally Posted by TeeGee
Paragons are actually overpowered as they are. Now ppl are too busy running around with scythes and spamming wicked skills to notice that.

Just three words: "Incoming", "Cautery Signet"

I guess soon every team will contain person with paragon secondary. And spike or any conditions will be just past.
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.
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Old Jul 30, 2006, 12:10 AM // 00:10   #29
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Quote:
Originally Posted by ChuckNorrispwns
ROFL! THAT IS SO FUNNY! LMAO! *wipes tears away from eyes*
True. It should be more like "mmMMM!! MMMRHHHHHMM!!! MmmNNMM!!" instead of "I'm mute"!
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Old Jul 30, 2006, 02:04 AM // 02:04   #30
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"Air Miles
10 Energy 3Cast 20 Down time

Target foe uses his saved up air miles to take a holiday for a week, while abroad no matter how slow and loud he talks nobody responds to his echos, shounts or chants, and they all fail, often ladning him in the library instead of the xxx section of the local videostore"

This can be a cross class skill not linked to anything
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Old Jul 30, 2006, 03:04 AM // 03:04   #31
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umm... all skills are not out yet, and there missing elites witch usally form a build sometimes.
also when nightfall comes out i think alot of the skills(not the ones that need to be nerfed) will be changed to even out paragon and dervish with all the others and each other.
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Old Jul 30, 2006, 03:13 AM // 03:13   #32
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Quote:
Originally Posted by Zinger314
I don't even see how "Incoming" and "Cautery Signet" are even remotely useful. "Incoming" lasts a measly 4 seconds with a long 20 sec Recharge, and Martyr > Cautery Signet.

Incoming can be compared to Cry of frustration, just better, it gives a 4 second breathhole for monks. If used during a spike, it would be very effective.

Cautery signet, compared to Martyr, Martyr gives you conditions, but recharges faster, and Cautery is a 2 second cast and a slower recharge,


IMO, they are balanced.
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Old Jul 30, 2006, 04:37 AM // 04:37   #33
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IMO Cautery > Martry, apart form the recharge time, you get 1 condition, Mend Ailment, and then its gone, ok your still recharing that long time, but I personally quite like it, plus I have noticed that most players will throw on a condition like deep wound / bleeding and not notice its gone, let alone notice they have all gone, and tend not to drop them on straight away.
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Old Jul 30, 2006, 09:57 AM // 09:57   #34
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CS = 7 degen max. Martyr = 3+4+4 degen +dazed, crippled, etc...
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Old Jul 30, 2006, 10:14 AM // 10:14   #35
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And CS burning will last shorter than Martyr condition stack. And CS is free - its signet. As for "Incoming" - normally when u saw spike coming u had to use cry of frustration and sometimes it was hard to interrupt (ranger spikes, adrenal spikes). Not to mention that good team didn't cluster to let u disable them with cry. Now u just hit "Incoming" and spike is wasted. Also cry is steep 15 energy and "Incoming" is just 5.
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